Manuel Acuña, No. 2771, Planta Alta, Col. Circunvalación Vallarta, CP. 44680 Guadalajara, Jalisco.
We believe that we can transcend creating art in the form of videogames that the whole world loves. We accomplish this through our development platform, monetization and license positioning; working either with independent artists or our own.
We started in 2004 with a manifesto that talked about a space where we are something that nobody sees, an alternate reality where we do what we love, we, the “kreative”. That is how KaraOKulta (KoK) is born as entrepreneurship with a mission to “kreate aktives” with the “kreatives”. These “aktives” are business projects – produkts/services/apps/videogames – in which, applying our craziness, we could eventually have an income. In its birth, there were Héctor Padilla, Jeziel, Everardo Orozco and Jorge Suárez as their founders and first ambassadors. To this day, there are several ambassadors of the KaraOKulta Komunnity in different videogame development companies around the world.
“More than 80% of digital products with the most income in app stores are games. Our team publishes a minimum of one to four of minimum viable games per month to the dominant mobile platforms (iOS and Android). We are looking forward to working with entrepreneurs and brands and publish our own game ideas to the market constantly. Be it either a 2D or 3D game, using unity, Cocos2Dx or natives, we have done it”.
Games and Minimum Viable Games
“In a year we created 25 families of five characters each and a minimum viable game for each of them. We discovered and validated through downloads and sales which of these families was the one that the public wanted. We registered it to be able to share it with you for the use in your merchandise and other transmedia projects”.